Horror fans don’t person a expansive slate of triple-A scares to look guardant to successful 2025, if we’re being real. There’s nary motion of Resident Evil 9, Silent Hill f is yet to beryllium fixed a merchandise date, and well, it’s been a portion since we’ve heard thing astir Hideo Kojima’s OD. That said, indie fearfulness developers proceed to prevail, providing america with unforgettable experiences portion we each patiently hitch our hands unneurotic and hold for Capcom oregon Konami to drip-feed america much accusation astir fearfulness fans’ astir beloved of series.
Bloober Team is 1 specified developer. Hot disconnected the occurrence of its spectacular Silent Hill 2 Remake, the Polish workplace has nary intentions of slowing down, with aggregate projects successful the works – including different successful collaboration with Silent Hill publisher, Konami. What fans privation to support their eyes peeled for successful the contiguous future, however, is sci-fi endurance horror, Cronos: The New Dawn.
Following the merchandise of Cronos: The New Dawn’s gameplay trailer, DON’T LET THEM MERGE, I sat down with the game’s co-directors, Wojciech Piejko and Jacek Zięba, to find retired much astir what to expect from the game, and what sets it isolated from its erstwhile titles.
VG247: The trailer doesn’t springiness distant excessively overmuch astir Cronos’ story. From what I tin gather, we’re connected a ngo to find clip rifts to the past, earlier the apocalypse – wherever we extract souls from the undead to instrumentality to the aboriginal with america – portion fending disconnected merging enemies; tin you archer maine much astir what to expect from the plot?
Wojciech Piejko: Your info is true, and of course, we don't privation to stock excessively overmuch due to the fact that successful horror, the little you know, the much frightened you are. We don't privation to spoil the story, but we tin accidental that it starts big.
[You must] past on the way, [have] encounters with monsters, lick puzzles, and of course, research the satellite to cognize much astir its inhabitants, the story, and link each the dots. Then you are jumping backmost successful time, landing a fewer days earlier the apocalypse. With each jump, you are person to time zero.
You volition acquisition however the satellite [is] decaying during this apocalyptic lawsuit we are calling The Change. And arsenic you said, your extremity is to extract people. So, of people you volition conscionable the formed of the characters who unrecorded there, and to beryllium honest, the crippled is each astir this.
It starts quickly, but past turns into a much intimate communicative astir the characters, who they are and however each of this is connected. The happening that you don't spot successful the trailer is that we besides [have] these dialog options successful the game. [You can] choose, sometimes, who you volition extract. Imagine you've been sent for me, but possibly Jacek is cooler, truthful possibly you volition extract him. Decisions everywhere!

VG247: In 1 of the archetypal cinematic trailers for Cronos, we spot the Traveler playing chess with an aged lady, earlier yet extracting her. Is this an illustration of 1 of the interactions wherever we tin marque a prime astir who to extract successful the game?
Wojciech Piejko: Yeah, exactly. So, you announcement astatine the extremity [of the trailer] that she nods. She agrees to beryllium extracted and the Traveler puts her manus connected the aged lady. That was the extraction process with this contraption we are calling the Essence Harvester.
VG247: On that note, tin we cognize much astir the mysterious quality shown astatine the extremity of the DONT LET THEM MERGE trailer?
Jacek Zięba: How to reply that [while] not spoiling stuff… he's determination to assistance you and to usher you, due to the fact that you aftermath up a small caller to this world. With the character, you tin observe what happened present and however it happened and helium tin possibly usher you arsenic a mentor oregon something.
Wojciech Piejko: Basically, he's taking attraction of the Traveler’s base, truthful you volition interact with him a lot.
VG247: Are determination aggregate Traveler’s you tin transverse paths with?
Jacek Zięba: It's thing you larn [in] the game, but we tin spoil it a little. Because of the clip question shenanigans, determination cannot beryllium much jumpers [Travelers] progressive astatine the aforesaid time. There's lone 1 diver, [as] to not messiness excessively overmuch with the time.
VG247: The Merge system. Can you archer america much astir what this strategy is and however it innovates combat?
Jacek Zięba: It's our look for creating thing caller and different. The full combat [system] is built astir it. If you termination enemies, their bodies volition autumn and past different enemies tin sorb them and merge to germinate into thing stronger.
You request to bash everything you tin to not fto them bash it [merge], due to the fact that if you do, they tin regain immoderate wellness and [evolve] into stronger options. And then, successful a way, you are backmost to quadrate one; ‘so, I'm successful the mediate of the fight, but there's an force present again, and I person little ammo’. So on, truthful on.
This tin besides make precise emergent scenarios, [depending on] however you play the crippled and if you didn't announcement [that] it's happened. Even if you're a skilled subordinate – you play a batch of endurance horrors [and] you cognize what you are doing – the merge happens, [and] you volition propulsion everything conscionable to halt it. That's besides a large experience.
Wojciech Piejko: We noticed, for example, during playtests that radical are much acrophobic of the merge than being killed, and that's great.
As Jacek said, if you fto monsters merge, you volition brushwood little monsters, but much almighty ones. You should not let this to happen, due to the fact that the leveled up ones are truly powerful. [Merging] is besides unlocked from the get-go, truthful it's not similar we are hiding something. Now, if you – successful a mode – neglect a mates of times and fto them eat, eat, and eat, you volition person a precise large problem!

VG247: With that successful mind, the Merge strategy sounds arsenic though it volition spot immoderate players having precise antithetic experiences compared to 1 another, and that it encourages you to combat and pain each force you travel crossed – efficiently – alternatively than trying to tally past them?
Wojciech Piejko: It's a endurance horror. [There’s] a batch of backtracking. The assemblage near down whitethorn backfire astatine you erstwhile you get back. [The] different monsters volition sorb each of them and go truly powerful. Of course, you person the tools to woody with it – similar the flamethrower mounted connected the limb of the Traveler. There is simply a changeable successful the trailer erstwhile she burns the bodies.
[There’s] resources, decisions; ‘should I pain them? Or should I, for example, permission this occurrence thrower charged to flight from the monster's grasp?’ due to the fact that it besides serves arsenic your panic button. You are surrounded, you sprout this burst of fire, make this occurrence ellipse astir you, [and] each the monsters are burning for a mates of seconds. They are fundamentally stunned, [and] it buys you time.
But besides [these] merge mechanics propulsion combat into [a] much strategical area. For example, astir of the weapons person these complaint mechanics. You [may] announcement that the Traveler sometimes shoots the weapon normally, but sometimes charges [it]. Charge shots pierce done enemies. So, you tin bash these tricks; pain a fewer of them, [now] they’re dancing successful fire. Now, align them, charge, shoot, and termination them successful speedy succession truthful nary 1 volition merge.
Jacek Zięba: That's a maestro class!
Wojciech Piejko: [There’s besides the] shotgun. You person to summation the dispersed truthful you tin person amended assemblage power and termination much monsters astatine the aforesaid time.
Jacek Zięba: There’s tons of decisions; speedy ones during fights and longer ones during exploration and [the] story. Who should I instrumentality with maine successful lawsuit of crafting and truthful on?
VG247: The game, astatine a glance, bears a batch of similarities to Dead Space, The Callisto Protocol, Returnal, SOMA, and games of that ilk. What bash you deliberation makes Cronos: The New Dawn basal retired from these games? Why should players beryllium excited astir this?
Jacek Zięba: In gameplay, the merge is the astir important thing. This is what makes Dead Space peculiar successful lawsuit of [its] gameplay. It's not conscionable sidesplitting enemies, you request to chopped them. That's thing that was thing new. Okay, headshots are not working. I request to chopped enemies, I request to spot wherever their limbs are, etc.
Wojciech Piejko: And Alan Wake has this flashlight to destruct the armor!
Jacek Zięba: For us, it's the merge and however it changes the full combat from what you cognize from different endurance horrors.
Wojciech Piejko: I deliberation the large quality is that Returnal and Dead Space are happening successful abstraction oregon connected a antithetic satellite (or erstwhile we are talking astir the Returnal, maybe in the character’s head). Our crippled is acceptable connected Earth, successful Poland. We’ve created this destroyed world; let's accidental the apocalypse happened successful the 80s and we are [experiencing] an alternate history. The satellite was destroyed and past the Travelers were created. Our exertion successful the crippled is much analog, much dense cassette futurism, similar the Alien franchise, Star Wars and stuff. That was besides ace important.
The dialog decisions we mentioned; I cognize that you tin besides take immoderate questions successful Alan Wake, but here, you tin impact much things with your dialog options and take antithetic characters to extract and truthful on.
Jacek Zięba: The merge is the astir important gameplay omniscient due to the fact that the full gameplay is built astir it, but [it’s] the operation of however the satellite is created, story, character, etc. It's besides thing – successful our sentiment – caller and unsocial for players to explore. If you emotion sci-fi, I deliberation you volition emotion this game. If you emotion enigma stories, however it each happened and post-apocalyptic scenarios, you volition besides emotion it. If you emotion endurance horror, this crippled is for you.

VG247: The mode you speech astir the Merge strategy and the decisions, and the information we cognize that extracted souls tin present haunting visions of the past to the Traveler; could you accidental that the souls that the Traveler extracts are merging with them, arsenic the monsters merge with 1 another?
Jacek Zięba: It's a precise bully thought and successful a way, we tin accidental yes, successful [regards to] symbolism and everything. In a way, depending connected which souls you take, you volition beryllium a small spot of a antithetic being.
Wojciech Piejko: You besides brushwood antithetic events. To not spoil the story, I'll extract Jacek. Now, erstwhile I spell to his desk, I volition spot antithetic things, for example, and I volition beryllium capable to decipher more. Also, [the] essences of radical [come] with perks, [meaning] it tin impact your play style.
During your mean exploration (not during the jumps to the past), you tin besides sometimes find aged Travelers [that person been] killed and immoderate of them inactive person souls wrong of them. So, you tin transportation them to your Traveler, but the instrumentality is you person lone 3 souls you tin transportation astatine a time.
Jacek Zięba: [There’s] different determination furniture there.
VG247: With that successful mind, is determination a level of replayability to Cronos?
Jacek Zięba: Of course. The full crippled is built a small similar Silent Hill. When you play again, you volition recognize each the worldly otherwise and you volition find caller ones [essences/souls] that can, you know, make a much coherent thought [of] what happened here, who is who, and wherefore it's happening. In the lawsuit of gameplay, it's [a substance of] upgrading antithetic weapons oregon upgrading your weapons to afloat potential, uncovering the collectibles, but besides choosing antithetic souls that tin travel with antithetic perks.
The archetypal time, you play much for the story. The 2nd time, [you] play much for the gameplay, choos[ing] the souls that [have] perks [which] are bully for your play style. I deliberation this crippled tin beryllium played doubly oregon adjacent much to observe antithetic combinations of weapons, perks, souls, and story.
Wojciech Piejko: You person antithetic characters and they person antithetic endings.
VG247: Bloober Team is known for its intelligence fearfulness games, and now, the superb Silent Hill 2 Remake. What made the workplace determine to subdivision retired into sci-fi horror, and tin we inactive expect immoderate elements of intelligence fearfulness here?
Wojciech Piejko: I cognize that Cronos astatine archetypal glimpse looks similar you are this quality that saves the world. The signifier is precise big, and we don’t privation to spoil much, but we tin guarantee you that determination is simply a truly chill intelligence furniture [to] the full communicative erstwhile you commencement to link the dots. Everything volition commencement to connect, and [you’ll see] what your spot is successful this story.
It started big, but it narrows down to a much intelligence communicative astir yourself. And radical trapped [in] this clip question story. The Dark Netflix TV series was a really, truly large inspiration for us, but we reverted it. Dark starts with this intimate communicative astir the characters and past goes big, to the destroyed world, backmost successful time.
You besides inquire astir wherefore a sci-fi story? Back successful the day, we already knew that our 2nd squad (we person 2 halfway teams) was cooking the Silent Hill 2 Remake. We privation to marque thing different, but to not overlap with this game, to not make different ‘more grounded’ horror. So we were more, ‘okay, let's bash a much enactment oriented game. Let’s accidental we are person to Resident Evil than to Silent Hill successful presumption of gameplay.’
Jacek Zięba: It was our imagination to make a endurance fearfulness game. We are endurance fearfulness hardcore players, truthful successful a way, Cronos is our emotion missive to the genre. A batch of you volition consciousness [that] ‘this is much similar Resident Evil 2, oregon Resident Evil 3 oregon 4, oregon possibly this much similar Dead Space. Oh, this level is much similar Dark Souls!’
That's interesting. It [pushes us] further than intelligence fearfulness with fragile characters. Let's play arsenic a susceptible character, but successful a precise [wild] satellite that tin springiness you much enactment and a antithetic experience. At the aforesaid time, [we need] to beryllium existent to our roots and not hide astir intelligence horror.
All successful all, it’s large to spot Bloober Team applying its storytelling skills to thing caller and much action-oriented, and here’s hoping that the developer continues going from spot to spot with Cronos: The New Dawn.
Cronos: The New Dawn is expected to merchandise during 2025, but there’s nary factual merchandise day conscionable yet.